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The Legend

Product Site
 
  Guild Types  
 
 Thieves' Band 

Preferred Races:  None
Preferred Classes:  Assassin
Rogue
Scout
Thief
Guild Hall:  Thieves' Den
Guild Ranks:  Urchin
Footpad
Grifter
Burglar
Collector
Master
Thief
Treasurer
Enforcer1
Grandmaster
Thief2
Grandfather2
Overview:  Gangs of cutthroats and villains hoping to earn some dishonest gold.

Narrative:  Most of the great cities boast an organized syndicate of thieves, vagabonds, and cutthroats. While some dens are tightly organized groups with master thieves, apprentices, dues, and specific territories, others are much more informal: the familial bands of thugs and extortionists of the Merchant Cities, for example, or the Council of Street Gangs in Rovayle. All Thieves' Bands have this much in common - they are places where Rogues can band together and organize outside the bounds of the Law, and they are devoted to profit above all else. Joining a Thieves' Band allows rogues to hone their skills to near perfection, and in some corrupt cities these organizations have grown so powerful and influential that they operate in the open, with an air of legality.

1 Denotes that only a Guild Leader that controls a City-State (or higher) can obtain this rank.
2 Denotes that only a Guild Leader who controls a Nation can obtain this rank.
 





Amazon Temple
Barbarian Clan
Church of the All-Father
Dwarf Hold
High Court
Mercenary Band
Military Legion
Noble House
Ranger's Brotherhood
Temple of the Cleansing Flame
Thieves' Band
Virakt
Wizard's Conclave


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