Home
   What is
   Shadowbane?

   Getting Started 
   Game Info 
   Play for Free
   Downloads
   Contact Us


   Current News
   Archived News
   Development
   Submit News


   Forums
      - News
      - General
      - Dev Corner
      - Advocates
      - Player Guides
      - Golden Lion
      - Tech Support
      - Workshop
   Server Forums
      - Malog
      - Saedron
      - Thurin
      - Test Server


   Featured Images
   Screenshots
   Downloads
   IRC Chat
   Comics
   Fan Sites


   Char Creation
   Char Development
   Races
   Classes
   Professions
   Disciplines
   Starting Traits
   Details


   Servers
   Loreplay
   Alchemy
   Guilds
   Battlefield Alliances
   Game of Realms
   Realm & Rulership
   Taxation
   Resource System
   Divine Favor
   Siege Spires
   Hot Zones


   Gameplay Changes
   Test Server
   Sys Requirements
   Video Settings
   Interface
   Chat Filters
   Siege Limits
   Winback Program


   The Legend
   Introduction
   to the Lore

   Pantheon
   Heroes
   Library
   Artifacts
   City Buildings



Feedback

Screenshots

Technical Support

The Legend

Product Site
 

Base Class: Disciplines Available*:
Fighter
Rogue
Archer
Artillerist
Berserker
Black Mask
Blade Master
Blade Weaver
Bounty Hunter
Commander
Gladiator
Huntsman
Knight
Prospector
Rat Catcher
Rune Caster
Saboteur
Sapper
Savant
Undead Hunter
Valkyr
Werebear
Wererat
Werewolf
Wyrmslayer
Races Available:
Aelfborn
Aracoix
Centaurs
Elves
Half Giants
Humans
Irekei
Shades
Gender Restriction:
None
Preferred Guild Types:
Ranger's Brotherhood
Primary Attributes:

Training Points Per Level: 6
In addition to your Base Class's Training Point value

Health Bonus: 51
Mana Bonus: 12
Stamina Bonus: 0

Skill Specializations:

In addition to your Base Class's Skill(s)

Level 1: granted skill Bow
Level 1: granted skill Staff
Level 5: granted skill Axe
Level 10: granted skill Beastcraft
Level 20: granted skill Axe Mastery
    (requires Axe Skill ( 80 ) )
Level 20: granted skill Staff Mastery
    (requires Staff Skill ( 80 ) )
Level 20: granted skill Sword Mastery
    (requires Sword Skill ( 80 ) )
Level 20: granted skill Unarmed Combat Mastery
    (requires Unarmed Combat Skill ( 80 ) )

Exalted Powers:

Ranger Powers and Abilities

Related Links:

Ranger Class Forums
Report an Error!


*Race restrictions may apply.
 
 
  Professions  

 The Ranger, Walker in the Wilderness 

Overview:  Roaming the wild with stealthy tread, rangers are formidable warriors, fighting to protect the wild places of the World from evil and destruction. Longtime friends and allies of the ancient Druids, the Rangers share their quest to restore the great Balance of Nature. The Rangers fight a tireless battle against all creatures that exist outside the natural order, from the Twisted Breeds of Chaos to the undead of the Unholy Legion. Any who despoil the bounty of nature are also marked as their enemies, and many poachers and woodcutters have found themselves on the receiving end of a ranger's justice. The beasts of the wild see rangers as their kin, and these wardens of the wilderness walk among them without fear. Rangers are masters of the bow, and also favor wooden staves and swords in battle.

The rigors of life in the wild demands that every Ranger be able to find his way and survive in the wild. As a result, the World knows no finer hunters, trackers, and woodsmen. Like their brother Druids, Rangers can also attune themselves to the wilderness around them, and their faith in Braialla and the Beast Lords gives them powers over plants and beasts. While every Ranger's first duty is to protect Nature, his second duty is to defend the peoples of the World from harm, whether the Ranger's aid is appreciated or not. Long the targets of suspicion and superstition, most Rangers tend to keep their calling a secret. Few ever suspect that the dour trapper that wanders into their village every so often for supplies is actually a master swordsman and deadly archer, who slew an entire Troll horde to keep their village safe.

While not particularly fond of towns and cities, rangers consider them a necessary evil and permit them to exist, provided that they do not expand too quickly into the pristine wilderness. Traditionally secretive, the Turning has brought about a change in some Rangers' attitudes, and some have come back from the woods, walking among Men openly. The significance of the Turning cannot be denied, these Rangers argue, and the time has come to reconcile past conflicts and stand together against the darkness to come. All Rangers know that the great Balance has been disrupted, and all Nature hangs perilously on the edge of oblivion. Most believe that a great crisis is coming, a fight for the destiny of the World. No matter the cost, the Rangers intend to win.



Narrative:  Lie still, and try not to breathe too quickly. The Orcs' arrows were poisoned, but fear not: This herb will blunt the poison. Chew this root, and fear nothing, for you are with me now. There, that should feel better. How came you to walk this trackway, so far from any hearth or home? This is no place to wander idly, looking for plunder. The hills weren't safe before the War of Tears, and they're deadly now. You should consider yourself lucky that Orcs are the worst you've met. There are fouler things abroad in these hills, with lairs less than a mile from here. I know them well, and watch them all.

There have always been dark things in the World, even from its uttermost beginnings. The treacherous Irekei, the demon hordes of Chaos, the dead of the Unholy Legion, the twisted Orcs and Grobolds, and other horrors haunt the wild, thirsting for destruction. The Children of the World have always needed defenders to hold the shadows at bay. Most look to the deeds of great Knights and Crusaders, thinking that these champions are the ones who keep the shadows at bay. They are wrong.

There are others, working in secret, who move in the wild spaces far from the eyes of men, fighting a shadowy war against any who would disrupt the World's natural order or do harm to her children. We call ourselves Rangers, and we make it our duty to learn every inch of the country under our protection, and see to the well-being of everything within it. Ours is an ancient and noble profession, born of an ancient order of protectors dating back to the height of the Elvish Empire. Relax, I am no Elf, nor aelfborn either, but a Son of Man the same as you. The Elves recruited able Men to enter their noble order more than an Age ago, and now most rangers are human. Once mighty Ranger Knights rode to battle beside the Prelates and Crusaders of the All-Father, and our praises were sung in every land. Alas those days have long passed.

At the beginning of the War of Tears the Ranger Lords spoke out against Cambruin's hatred of the elves, and refused to follow him in the War of Tears. The folk of the High Kingdom quickly turned on us, denouncing our worship of the Green Mother and our devotion to the Wild Lords of the Beasts. Our ranks withered by persecution and crusade, we Rangers were driven into hiding. Long we dwelt in the vast swamps and fens of the South, where we learned the arts of stealth and survival. It was there that we took the scorpion for our symbol: small, cunning, swift, and deadly to any who feel its sting. And so the Rangers crept out of the swamps and have wandered through the World, still loyal to our cause. Our faith in Braialla grants us powers of healing and protection. No wolf, no bear, no boar shall ever hunt me: our service to the Wild Ones has made every Ranger a friend of all beasts. We have never sought vengeance for the strife of the past, and we never will. However misguided our brothers of the fields and cities may be, they are our brothers yet. And indeed, if we set aside our mission to seek revenge in some pointless vendetta, what would then become of the World?

Those Orcs who found you were part of a vast host of the things that were on their way to plunder yonder town. Two of my fellow rangers and I scattered them a few nights back, and it will be long before they come this way again. So I fear you have come to harm in part because of my actions. Allow me to repay you - not far from here there is a glen with a pure, cold spring. There you can wash your wounds, refresh yourself, and sleep in peace. Tomorrow I shall lead you back to town along paths few know, and deliver you safely from the wild. I ask nothing in return, save that you think and speak kindly of us Rangers in the future, and that you walk more carefully through these hills in the future.

Come with me now, and walk only where I walk.


Stances


Defensive Stance

  • Fighter-Ranger ( Granted Rank: Skilled( 25 ))
    • Delay Between Attacks: + 7.75%
    • Attack Penalty: -12%
    • Defense Bonus: + 19%
    • Movement Rate: -7.75%
    • Stamina Recovery Rate: + 38%
  • Rogue-Ranger ( Granted Rank: Skilled( 25 ))
    • Attack Penalty: -12%
    • Damage Dealt: -7.75%
    • Defense Bonus: + 19%
    • Movement Rate: -7.75%
    • Stamina Recovery Rate: + 26.75%

Offensive Stance

  • Fighter-Ranger ( Granted Rank: Journeyman( 20 ))
    • Delay Between Attacks: -17%
    • Damage Dealt: + 34%
    • Defense Penalty: -34%
    • Stamina Recovery Rate: -14%
  • Rogue-Ranger ( Granted Rank: Journeyman( 20 ))
    • Delay Between Attacks: -17%
    • Attack Bonus: + 7%
    • Defense Penalty: -17%

Precise Stance

  • Fighter-Ranger ( Granted Rank: Expert( 35 ))
    • Delay Between Attacks: + 23%
    • Attack Bonus: + 32.25%
  • Rogue-Ranger ( Granted Rank: Expert( 35 ))
    • Attack Bonus: + 32.25%
    • Damage Dealt: -23%  


Powers

Hunt Foe
"Improved Track"

·        Granted: Level 10

·        Power Rank: 40 ( Grand Master)

·        Focus Skill: None

·        Stamina Cost: 25

·        Casting Time: 12 seconds

·        Recycle Time: 0.0 seconds

·        Generates Hate: No

·        Power User Requirements: Player must not be moving when he activates this power.

·        Mode Required: Non-Combat Mode Only

·        Requires Hit Roll: No

·        Target and Range: Players Only (1280 Units) -- Can affect caster and group members.

·        Player can track players.

o       Up to 40 targets in player's track list at a time.

o       Direction refreshed every 1 seconds.

o       Duration: 600 seconds

o       Stackability: Cannot be stacked with other effects of type 'Track' (0)

 

Charm Beast
requires Beastcraft Skill ( 15 )
"Single Target Charm Animal Chant"

·        Granted: Level 10

·        Power Rank: 0 ( Untrained)

·        Teachers: Master Ranger (40)

·        Focus Skill: Beastcraft

·        Mana Cost: 32 to 72 (at power ranks 0 to 40)

·        Casting Time: 5 seconds

·        Recycle Time: 600.0 seconds

·        Generates Hate: Moderate

·        Power User Requirements: None

·        Mode Required: Either Combat or Non-Combat Mode

·        Requires Hit Roll: No

·        Target and Range: Monsters (Animal) Only (100 Units)

·        Modify Monster AI:

o       Monster is Charmed

o       Level Cap: 8 to 40 (from levels 0 to 40)

o       Target Becomes Pet

o       Target monster forgets those he is angry with

o       Duration: 60 seconds

o       Stackability: Cannot be stacked with other effects of type 'Charm' (0)

 

Turn Steel
requires Beastcraft Skill ( 29 )
"Personal Defense Buff"

·        Granted: Level 13

·        Power Rank: 0 ( Untrained)

·        Teachers: Master Ranger (40)

·        Focus Skill: Beastcraft

·        Mana Cost: 17 to 57 (at power ranks 0 to 40)

·        Casting Time: 4 seconds

·        Recycle Time: 0.0 seconds

·        Generates Hate: Moderate

·        Power User Requirements: Player must not be moving when he activates this power.

·        Mode Required: Either Combat or Non-Combat Mode

·        Requires Hit Roll: No

·        Target and Range: Self/No target

·        Applies Effect(s):

o       Duration: 600 to 1800 seconds (at power ranks 0 to 40)

o       Stackability: Cannot be stacked with other effects of type 'DefenseBuff' (1)

o       Defense Bonus: + 27 to 150.2 (from power rank 0 to 40)

 

Wolf's Vigor
requires Beastcraft Skill ( 39 )
"Personal Stamina Recovery Buff Chant"

·        Granted: Level 16

·        Power Rank: 0 ( Untrained)

·        Teachers: Master Ranger (40)

·        Focus Skill: Beastcraft

·        Mana Cost: 15 to 55 (at power ranks 0 to 40)

·        Casting Time: 4 seconds

·        Recycle Time: 0.0 seconds

·        Generates Hate: Moderate

·        Power User Requirements: None

·        Mode Required: Either Combat or Non-Combat Mode

·        Requires Hit Roll: No

·        Target and Range: Self/No target

·        Applies Effect(s):

o       Duration: 30 seconds

o       Stackability: Cannot be stacked with other effects of type 'RecoveryStaminaBuff' (0)

o       Stamina Recovery Rate: + 30% to 250% (from power rank 0 to 40)

 

Serpent's Strike
requires Beastcraft Skill ( 45 )
"Personal Attack Speed Buff Chant"

·        Granted: Level 19

·        Power Rank: 0 ( Untrained)

·        Teachers: Master Ranger (40)

·        Focus Skill: Beastcraft

·        Mana Cost: 39 to 79 (at power ranks 0 to 40)

·        Casting Time: 3 seconds

·        Recycle Time: 0.0 seconds

·        Generates Hate: Moderate

·        Power User Requirements: None

·        Mode Required: Either Combat or Non-Combat Mode

·        Requires Hit Roll: No

·        Target and Range: Self/No target

·        Applies Effect(s):

o       Duration: 300 to 900 seconds (at power ranks 0 to 40)

o       Stackability: Cannot be stacked with other effects of type 'AttackSpeedBuff' (0)

o       Delay Between Attacks: -10% to -40.8% (from power rank 0 to 40)

 

Hunt Prey
"NPC and Creature Track"

·        Granted: Level 20

·        Power Rank: 40 ( Grand Master)

·        Focus Skill: None

·        Stamina Cost: 35

·        Casting Time: 12 seconds

·        Recycle Time: 0.0 seconds

·        Generates Hate: No

·        Power User Requirements: Player must not be moving when he activates this power.

·        Mode Required: Non-Combat Mode Only

·        Requires Hit Roll: No

·        Target and Range: Monsters Only (1280 Units)

·        Player can track all mobiles.

o       Up to 20 targets in player's track list at a time.

o       Direction refreshed every 1 seconds.

o       Duration: 600 seconds

o       Stackability: Cannot be stacked with other effects of type 'Track' (0)

 

 

Strength of the Bear
requires Beastcraft Skill ( 50 )
"Personal Strength Buff"

·        Granted: Level 21

·        Power Rank: 0 ( Untrained)

·        Teachers: Master Ranger (40)

·        Focus Skill: Beastcraft

·        Mana Cost: 27 to 67 (at power ranks 0 to 40)

·        Casting Time: 4 seconds

·        Recycle Time: 0.0 seconds

·        Generates Hate: Moderate

·        Power User Requirements: Player must not be moving when he activates this power.

·        Mode Required: Either Combat or Non-Combat Mode

·        Requires Hit Roll: No

·        Target and Range: Self/No target

·        Applies Effect(s):

o       Duration: 600 to 1800 seconds (at power ranks 0 to 40)

o       Stackability: Cannot be stacked with other effects of type 'StackableAttrSTRBuff' (0)

o       Strength Adjustment: + 5 to 25 (from power rank 0 to 40)

 

 

Fleet of Foot
requires Beastcraft Skill ( 57 )
"Group Movement Buff Chant"

·        Granted: Level 24

·        Power Rank: 0 ( Untrained)

·        Teachers: Master Ranger (40)

·        Focus Skill: Beastcraft

·        Mana Cost: 31 to 71 (at power ranks 0 to 40)

·        Casting Time: 4 seconds

·        Recycle Time: 0.0 seconds

·        Generates Hate: Moderate

·        Power User Requirements: None

·        Mode Required: Either Combat or Non-Combat Mode

·        Requires Hit Roll: No

·        Target and Range: Group Members (Area of Effect: 50 Units) -- Can affect caster and group members.

·        Applies Effect(s):

o       Duration: 30 seconds

o       Stackability: Cannot be stacked with other effects of type 'MoveBuff' (0)

o       Movement Rate: + 10% to 50% (from power rank 0 to 40)

  

Lion's Bite
requires Beastcraft Skill ( 63 )
"Personal Damage Buff"

·        Granted: Level 27

·        Power Rank: 0 ( Untrained)

·        Teachers: Master Ranger (40)

·        Focus Skill: Beastcraft

·        Mana Cost: 34 to 74 (at power ranks 0 to 40)

·        Casting Time: 2 seconds

·        Recycle Time: 0.0 seconds

·        Generates Hate: Moderate

·        Power User Requirements: