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The Legend

Product Site
 
  Guild Types  
 
 Mercenary Band 

Preferred Races:  None
Preferred Classes:  Fighter
Healer
Mage
Priest
Rogue
Thief
Warrior
Wizard
Guild Hall:  Keep
Guild Ranks:  Soldier
Man-at-Arms
Veteran
Myrmidon
Captain
Commander1
High Commander2
Warlord2
Overview:  Soldiers for hire hoping to seize power in the age of warfare.

Narrative:  While most of the Armies in the War-torn World fight for power or glory, there is another class of soldier, those who fights solely for profit. Swarms of Mercenary Companies wander the world, their commanders chosen for skill rather than birthright, and troops ranging from ill-trained rabble to combat tried elite cavalry. Drawn to wars like crows to a battlefield, the Companies ignore all talk of politics and faction, hiring themselves to anyone with gold enough to satisfy them. Mercenary Companies are notorious for numbering all manner of "specialists" in their ranks, from scouts to assassins and wizards, anything that might give their employers an extra edge on the battlefield. Some Company commanders conduct their affairs with honor and professionalism, while others are unprincipled thugs, changing sides in the midst of a battle if a better offer comes their way.

1 Denotes that only a Guild Leader that controls a City-State (or higher) can obtain this rank.
2 Denotes that only a Guild Leader who controls a Nation can obtain this rank.
 





Amazon Temple
Barbarian Clan
Church of the All-Father
Dwarf Hold
High Court
Mercenary Band
Military Legion
Noble House
Ranger's Brotherhood
Temple of the Cleansing Flame
Thieves' Band
Virakt
Wizard's Conclave


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Ubisoft, Inc. All rights reserved.
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