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The Legend

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Races Available: Professions Available*:
Aelfborn
Aracoix
Centaurs
Dwarves
Elves
Half Giants
Humans
Irekei
Minotaurs
Nephilim
Shades
Vampires
Barbarian
Crusader
Huntress
Ranger
Sentinel
Templar
Warlock
Warrior
Primary Attributes:
Training Points Per Level: 4
In addition to your Professions's Training Point value

Health Bonus: 20
Mana Bonus: 5
Stamina Bonus: 3

Granted: +5 Base Strength
Granted: +5 Base Con
Granted: -10 Base Intelligence
Level 1: Movement Rate: +5%
Skill Specializations:

In addition to your Professions's Skill(s)

Level 1: granted skill Axe
Level 1: granted skill Bow
Level 1: granted skill Dagger
Level 1: granted skill Hammer
Level 1: granted skill Pole Arm
Level 1: granted skill Sword
Level 1: granted skill Unarmed Combat
Level 1: granted skill Wear Armor, Light
Level 3: granted skill Block
   
(+15 point bonus)
Level 5: granted skill Parry
Level 5: granted skill Wear Armor, Medium

Related Links:
Fighter Powers and Abilities
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*Race restrictions may apply.
 
 
  Classes  

 The Fighter's Way: The Path of Might 

From the times before the First Dawning some Heroes have pitted their strength against their foes, overcoming adversity through force of arms. Ours has always been a Fighter's world, and our history is replete with examples of the warrior's creed. The Knights of the Petty Kingdoms, the mounted archers of the Horse Nomads, the soldiers who follow the War Lords, and the Great Berserks of the Frozen North are all fighters at heart - no matter the particulars of their craft. Whether they fight for a cause, for glory, or for the simple love of slaughter, they fight.

Men of action, fighters depend upon their strength and toughness to survive, and many regard fighters as dull-witted sluggards. The fighter's path is the easiest, they argue, for the warrior lacks the faith and devotion of a healer, the long, arduous study of the mage, or the rogue's finely honed craft. Try telling that to the fencing masters of Mellissar, who have trained eight hours every day with their blades since their fifth birthday, or the yeomen of Gend, who legends say can fire twenty arrows from their longbows of yew in the space of a minute.

Steel has a discipline all its own, and a master fighter is capable of feats of arms that can be as potent as any magic. Besides, when the forces of Darkness or Chaos threaten the world, it is the fighter, not the mage or healer, who meets them head on, and always stands in the greatest risk of death.

Fighters tend also to be leaders of men, who can rise to lead entire armies and govern over kingdoms. In these dark times, such men are desperately needed. The High King himself showed how much a fighter with a sword could change the world. Alas, his downfall and The Sundering have shown how much a single fighter can destroy...




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