Home
   What is
   Shadowbane?

   Getting Started 
   Game Info 
   Play for Free
   Downloads
   Contact Us


   Current News
   Archived News
   Development
   Submit News


   Forums
      - News
      - General
      - Dev Corner
      - Advocates
      - Player Guides
      - Golden Lion
      - Tech Support
      - Workshop
   Server Forums
      - Malog
      - Saedron
      - Thurin
      - Test Server


   Featured Images
   Screenshots
   Downloads
   IRC Chat
   Comics
   Fan Sites


   Char Creation
   Char Development
   Races
   Classes
   Professions
   Disciplines
   Starting Traits
   Details


   Servers
   Loreplay
   Alchemy
   Guilds
   Battlefield Alliances
   Game of Realms
   Realm & Rulership
   Taxation
   Resource System
   Divine Favor
   Siege Spires
   Hot Zones


   Gameplay Changes
   Test Server
   Sys Requirements
   Video Settings
   Interface
   Chat Filters
   Siege Limits
   Winback Program


   The Legend
   Introduction
   to the Lore

   Pantheon
   Heroes
   Library
   Artifacts
   City Buildings



Feedback

Screenshots

Technical Support

The Legend

Product Site
 
  Guild Types  
 
 Dwarf Hold 

Preferred Races:  Dwarves
Preferred Classes:  None
Guild Hall:  Dwarf Hold
Guild Ranks:  Citizen
Master (recognized craftsman/laborer/warrior)
Councilor (member of advisory council)
Thane1
Great Thane2
High Thane2
Overview:  Enclaves of Dwarves struggling to understand the ways of the surface world.

Narrative:  Among the Sons of Thurin, the word "hold" refers not only to the subterranean halls and fortresses that the Dwarves favor, it also refers to the group of Dwarves that dwell within it: the "Hold" is the basic unit of Dwarf society. Dwarves have no families, no lineages and pedigrees, and they find the dynastic politics of the other races bewildering and meaningless. Dwarf Holds are governed by Thanes, who are in turn advised by a council of the ablest and most skilled Dwarves in the Hold. Every Dwarf can state their opinion about issues or matters of policy, though the will of the Thane prevails. Though the great Councils of the Dwarves can become loud and unruly, true strife is almost unknown to them. In the years since the Turning many bands of Dwarves have been forced the abandon the shattered deeps and make new homes in the Roofless World. Though they may have lost the Holds they used to live in, the Holds these Dwarves belong to still endure.

1 Denotes that only a Guild Leader that controls a City-State (or higher) can obtain this rank.
2 Denotes that only a Guild Leader who controls a Nation can obtain this rank.
 





Amazon Temple
Barbarian Clan
Church of the All-Father
Dwarf Hold
High Court
Mercenary Band
Military Legion
Noble House
Ranger's Brotherhood
Temple of the Cleansing Flame
Thieves' Band
Virakt
Wizard's Conclave


Copyright © 2000 - 2002 Wolfpack Studios, Inc. and
Ubisoft, Inc. All rights reserved.
Wolfpack Studios, Inc. Ubisoft