Home
   What is
   Shadowbane?

   Getting Started 
   Game Info 
   Play for Free
   Downloads
   Contact Us


   Current News
   Archived News
   Development
   Submit News


   Forums
      - News
      - General
      - Dev Corner
      - Advocates
      - Player Guides
      - Golden Lion
      - Tech Support
      - Workshop
   Server Forums
      - Malog
      - Saedron
      - Thurin
      - Test Server


   Featured Images
   Screenshots
   Downloads
   IRC Chat
   Comics
   Fan Sites


   Char Creation
   Char Development
   Races
   Classes
   Professions
   Disciplines
   Starting Traits
   Details


   Servers
   Loreplay
   Alchemy
   Guilds
   Battlefield Alliances
   Game of Realms
   Realm & Rulership
   Taxation
   Resource System
   Divine Favor
   Siege Spires
   Hot Zones


   Gameplay Changes
   Test Server
   Sys Requirements
   Video Settings
   Interface
   Chat Filters
   Siege Limits
   Winback Program


   The Legend
   Introduction
   to the Lore

   Pantheon
   Heroes
   Library
   Artifacts
   City Buildings



Feedback

Screenshots

Technical Support

The Legend

Product Site
 

Starting Attributes: Professions Available:
Strength: 40 / 95
Dexterity: 50 / 120
Constitution: 40 / 95
Intelligence: 45 / 105
Spirit: 35 / 85
Patron: Varies
Height: 6'2" - 7'2" (Male)
5'10" - 6'10" (Female)
Assassin
Barbarian
Bard
Channeler
Crusader
Doomsayer
Druid
Fury
Huntress
Necromancer
Nightstalker
Prelate
Priest
Ranger
Scout
Sentinel
Thief
Warlock
Warrior
Wizard
Base Classes Available:
Fighter
Healer
Mage
Rogue
Additional Information:
Their People
Their Ways
Their Lore
Primary Attributes:

Training Points Cost: 5

Health Bonus: 0
Mana Bonus: 30
Stamina Bonus: 70

Racial Abilities:

Wildkin's Chase - Personal Snare Immunity

Related Links:

Report an Error!

 
 
  Races  

 The Aelfborn 
The Half Breeds, Children of Two Worlds

The sterile offspring of Elf and Man, the Aelfborn are feared and distrusted by the both of the races that sired them. Creatures of passion, Aelfborn are driven to extremes of emotion and often are driven to madness by the imbalance in their blood. In previous Ages it was believed that the offspring of Man and Elf were the vessels of Chaos, creatures of spirit rather than soul, consumed by demons of madness as they grow older. No sure cure for the Curse of the Aelfborn has ever been found, but Aelfborn children are often marked with magical tattoos to keep them sane. In the days since the Turning, unprecedented numbers of Aelfborn are said to be gathering in the wilds, far from the eyes of Elves or Men, to forge a new society of their own. Aelfborn lack the immortality of both races -- they age as men, yet can produce no offspring.


Copyright © 2000 - 2002 Wolfpack Studios, Inc. and
Ubisoft, Inc. All rights reserved.
Wolfpack Studios, Inc. Ubisoft