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  Disciplines  
 
   Archer Powers and Abilities 

Honing their skills to uncanny levels, Archers are able to make their arrows fly faster and strike harder, infusing supernatural effects into missile fire.

Required Level: 20
Required Classes: Assassin, Bard, Huntress, Nightstalker, Ranger, Thief, Warrior
Prohibited Races: Dwarf, Minotaur

Level 1: granted skill Bow
Level 1: granted skill Crossbow
Level 20: granted skill Archery

Thread the Needle - "Personal Weapon Power Buff - Crossbow Only"

requires Crossbow Skill ( 75 )
  • Granted: Level 20
  • Power Rank: 0 ( Untrained)
  • Teachers: Master Archer (20)
  • Focus Skill: Archery
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Stamina Cost: 10
  • Casting Time: 0.2 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: Moderate
  • Power User Requirements: Requires Crossbow weapon in right hand.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Target and Range: Self/No target
  • Applies Effect(s): (From Power Ranks 0 to 20)
    • Duration: 2:00 minutes
    • Stackability:
      • Stack Category: ArcheryPrecisionBuff
      • Stack Rank: 0
      • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
    • Attack Bonus: + 30 to 130 (from power rank 0 to 20)
    • Effect ends if affected unequips any piece of equipment
    • Dispel Tags: Buff, Effect


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